Part 3: The Two Types
1. There are two ways to approach isometric graphics, 1st is the
3 pixel corner (see type 1). This method uses 3 pixels in the
forward corners and creates a neater box slightly more pleasing to
2. The 2nd method does not use 3 pixels in each forward corner
instead it uses the 1up 2 across method in the entire construction
(see type 2).
3. If you wish to tile the Type 1 box to make a larger image you
will get ugly jagged edges when placing 2 3 pixel corner boxes next
to each other.
4. Therefore the method described in step 2 is recommended if you
wish to tile boxes to make a larger shape.
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