Part 5: Light Sources and Colours
1: A lot of comic style pixelart uses a black outlines. Lets
create a lightsourced cube as used in the prevous sections. We start
with a cube created using a solid black outline.
2: Choosing our lightsource from top left pointing downwards onto
out cube. Then paint the forward facing face blue, choose a lighter
blue for the top where the light is strongest and a dark blue for
the left hand face which receives the least amount of light.
3. Our cube is now looking more like a 3d cube but there's still
a few things we can do to make it look even cooler. Because we do
not need a black outline on every edge we can highlight the forward
edges (those contained within the shape) to give a very nice effect.
Choose a shade even lighter that the top face of our cube and colour
the lines that make the inside edges of our cube as pictured
4. As a nice finishing touch choose a pure white colour and put a
few pixels on the front facing corner, this give a shiny effect to
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